Graveyard modules are cemetery layout units unlocked through the Technology Tree. The developer’s Town article describes them as providing space for tombs, benches, columbaries, monuments and graves. They are not production machines, troop-training devices or a named set of military modules.
Table of Contents
Plan the space before building
First identify what the cemetery currently needs: burial space, an available decorative object or access to a newly unlocked module. Inspect the module’s placement preview and its supported objects before spending materials. Leave access around graves and entrances so you can continue interacting with the cemetery. A module provides the space; the objects placed there still need their own available options and requirements.
Choose between the modules you have actually unlocked rather than following a supposed universal “Basic Extraction Unit first” route. That name and the old Remains Separator recipe did not describe the officially presented cemetery system. Exact slot counts, footprints and material costs must come from the current placement screen; this overview does not invent a complete cost table.
Connect the cemetery to Town restoration
The Town has a separate but connected loop. Reclaim a district, then restore homes, shops and infrastructure. The developer explains that a larger Town supplies more corpses, while a better supplied, more prosperous Town supplies corpses with more skulls. Plan cemetery capacity alongside that growth, and send suitable corpses toward burial or zombie preparation. Factory conveyors and battle barricades belong to their own systems.
Changes relevant to placement
Steam PC 1.010 lists fixes for getting trapped after building a crypt and between the church fence and a grave. If movement is blocked, check your build before assuming the layout is an intentional puzzle. The announced plan to make constructed workstations movable does not establish a cemetery-module Relocation Kit or its cost.
Which module is best first? Pick an unlocked layout that solves your current cemetery need; no verified universal efficiency ranking is available here.
Do modules automate corpse processing? The official module description concerns space for cemetery objects, not an automatic organ separator.
Can I move a built module? Check the current construction interface. A named Relocation Kit and universal moving fee are not established by the sources used here.
